Population

Population in SotE is represented by POPs, local tile population, nomads and characters. Population dynamics play a very important role in creating SotE's emergent gameplay and are the cornerstone of games economics.

POPs POPs (parts of population) are the fundamental units of urban population. Population of every town is divided into POPs based on  culture,  religion,  race and type. POPs are capable of growing, shrinking, and migrating to different towns as well as settling back in rural/wild areas.

Local tile population Every tile contains information about its local inhabitants. While this data is represented at lower resolution than that of cities (every tile can have only one culture, religion and race), the sheer number of tiles allows the simulation to stay accurate. Local tile populations represent relatively sedentary (on the scale of a tile) hunter-gatherers as well as all kinds of rural peoples.

Nomads ...

Characters ...

Livestock POPs ...

Wild POPs ...

Animal POPs ...