Climate



''Climate is still in active development, but nearly complete. Everything contained within this article is already complete, but still being tuned.''

Climate in SotE is modeled by a simple ad hoc model that attempts to estimate impacts of latitude, elevation, atmospheric circulation and ocean currents with a set of heuristics.

Climate classification scheme The game uses Köppen climate classification directly. Climate simulation produces multiple, realistic variables which include: seasonal variation in temperature, rainfall, humidity and wind speed. Proximity to oceans, wind patterns, ocean currents, elevation, Hadley circulation, ITCZ and the polar vortex are also accounted for. Currently, all of Köppen's climate zones are implemented, however, due to CPU time limitations, results will differ from those produced by state of the art scientific simulations.

Missing components Currently, climate isn't coupled with vegetation (for example, plant transpiration doesn't impact local climate). It will be fixed in future updates.

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