Roadmap

This page shows an overview of SotEs completion. The list is subject to change at any time. Things may be added, removed and moved between versions. Some things may not even be scheduled yet, even though they will be in the final release. Versions are named after concepts from Norse mythology.


 * (ready to ship, may be subject to future tweaks and bug-fixing)
 * (we're working on it as we speak)
 * (this feature is still being designed)
 * Not started

Version 0.0 (Ginnungagap)

Version 0.1 (Muspelheim)

Version 0.2 (Niflheim)
 * - a static model was implemented for the purposes of world generation, will be revisited and improved in future updates
 * - mostly to explore the idea. Not really feature complete in this update
 * - a static model was implemented for the purposes of world generation, will be revisited and improved in future updates
 * - mostly to explore the idea. Not really feature complete in this update
 * - a static model was implemented for the purposes of world generation, will be revisited and improved in future updates
 * - mostly to explore the idea. Not really feature complete in this update
 * - a static model was implemented for the purposes of world generation, will be revisited and improved in future updates
 * - mostly to explore the idea. Not really feature complete in this update
 * - a static model was implemented for the purposes of world generation, will be revisited and improved in future updates
 * - mostly to explore the idea. Not really feature complete in this update
 * - a static model was implemented for the purposes of world generation, will be revisited and improved in future updates
 * - mostly to explore the idea. Not really feature complete in this update
 * - a static model was implemented for the purposes of world generation, will be revisited and improved in future updates
 * - mostly to explore the idea. Not really feature complete in this update
 * - a static model was implemented for the purposes of world generation, will be revisited and improved in future updates
 * - mostly to explore the idea. Not really feature complete in this update
 * - a static model was implemented for the purposes of world generation, will be revisited and improved in future updates
 * - mostly to explore the idea. Not really feature complete in this update
 * - a static model was implemented for the purposes of world generation, will be revisited and improved in future updates
 * - mostly to explore the idea. Not really feature complete in this update
 * - mostly to explore the idea. Not really feature complete in this update
 * - mostly to explore the idea. Not really feature complete in this update
 * - mostly to explore the idea. Not really feature complete in this update
 * - mostly to explore the idea. Not really feature complete in this update
 * - mostly to explore the idea. Not really feature complete in this update
 * - mostly to explore the idea. Not really feature complete in this update
 * - mostly to explore the idea. Not really feature complete in this update
 * - mostly to explore the idea. Not really feature complete in this update
 * - mostly to explore the idea. Not really feature complete in this update
 * - mostly to explore the idea. Not really feature complete in this update
 * - mostly to explore the idea. Not really feature complete in this update
 * - mostly to explore the idea. Not really feature complete in this update
 * - mostly to explore the idea. Not really feature complete in this update
 * - mostly to explore the idea. Not really feature complete in this update
 * - mostly to explore the idea. Not really feature complete in this update
 * - mostly to explore the idea. Not really feature complete in this update

Version 0.3 (Midgard)
 * Animal migrations
 * Frontiers on feral/settled province borders
 * Prelimenary economics
 * Simple gift economies
 * Primitive currencies
 * Prices fully driven by supply and demand
 * Simple migration model
 * Interactions between animals and plants
 * Placeholder buildings
 * Simple gift economies
 * Primitive currencies
 * Prices fully driven by supply and demand
 * Simple migration model
 * Interactions between animals and plants
 * Placeholder buildings
 * Interactions between animals and plants
 * Placeholder buildings
 * Placeholder buildings

Version 0.4 (Helheim)
 * Further, flora-based climate refinements
 * Prelimenary placement of magical resources
 * More detailed migration and population dynamics
 * Plagues and diseases
 * Simulation of technological advancement/decay during world generation
 * More detailed characters
 * More complex production model
 * Families

Version 0.5 (Alfheim)
 * Placement of magical resources
 * Placement of magical resources
 * Placement of magical resources

Version 0.6 (Jotunheim)
 * Artifacts and heroes
 * Magic
 * Magic

Version 0.7 (Svartalfheim)

Version 0.8 (Vanaheim)

Version 0.9 (Asgard)

Alpha
 * Tectonics code update

Beta Version 1.0 (Yggdrasil) Future releases
 * Post-release support
 * Every other not-yet-forseen feature