World

[[File:Map.png|thumb|upright=2.5|One of the worlds generated by SotE's world gen system.

The World of SotE is an Earth-like planet that is the primary focus of the game's simulation. Each world is procedurally generated according to real-life principles of geology,  climatology, and  ecology so that no two worlds are alike. The world of SotE contains a variety of geological features, biomes, life, and sapient races that reside on it.

The topography and geology of Songs of the Eons is generated from a complex tectonic system in which collision by plates of various density and speed produce mountain ranges as well as other features like trenches, oceanic ridges, and volcanic island arcs. Additionally, hotspots produce volcanic fields and island chains.

The climate of the world uses real world climate models in which solar radiation is converted to thermal energy depending on latitude and topography. Mountains, oceans, latitude, and other factors influence where and why rain falls.

The game builds the world out of hexagonal (and very rarely, pentagonal) tiles that are combined together into a pseudo-sphere that looks indistinguishable from a real, mathematical sphere at a distance.

Number of tiles and provinces Each planet has 1,004,672 tiles and 240,000 provinces. That makes each tile roughly 508km^2 (a bit more than 86% the size of Bornholm) and each province roughly 2125km^2 (around two thirds of Luxemburg).